The stunning visuals, great sound design, interesting story, and amazing gameplay round out a near perfect release of a game. All in all, Astro Bot is definitely one of 2024’s best games, and I wouldn’t be surprised if it were considered to be the year’s best. If there were anything to criticize about the game, it may just be the game’s difficulty and its exclusivity. While the former may be alleviated with its already announced free DLC challenge levels and speedrun mode, the latter may be something that might not be addressed.
You’ll dash, swing, and rocket-punch through diverse planets, unlocking 15 new abilities, including using Barkster, the Bulldog Booster, to air-dash and smash enemies. Astro Bot[a] is a series[1] of augmented reality and platform games developed by Team Asobi, originally a group within Japan Studio, and published by Sony Interactive Entertainment. The series is a spin-off of The Playroom series, and began with the 2013 launch title for the PlayStation 4, and its later entries have won numerous awards. Now’s your chance to pick up the best phone you’ve been yearning for, find a new budget GPU to make gaming in 2026 a treat, or buy the best TV that you’ve been holding out for. It even feels like some popping candy has smuggled its way into your controller as it fizzes and pings away, sweetly reacting to whatever is happening on screen.
Robbit – Jumping Flash
Once you’ve beaten all 10 of the Lost Galaxy levels (although it’s currently unclear if you also need to get the 100% completion gold flag on these levels as well), a present will appear in the middle of the nebula. Fly over and activate the present to enter the Final Encore level, which has five bots and two puzzle pieces — just like the rest of the Lost Galaxy levels. Team Asobi has announced that five new levels are coming to Astro Bot as weekly drops, starting on Feb. 13. (That’s today!) As with previous additions to the Game of the Year winner, the new levels are free to download — and, of course, each comes with a new Special Bot to rescue. It’s hard to say what cute, robotic PlayStation characters could possibly top the twin Spider-Man bots from the Christmas level, but I’m excited to find out.
There are a few different reasons for this, the first of which is that Astro Bot’s core gameplay is as solid as titanium. If you’ve played any other Mario-esque platformer, you know what to expect here, but Team Asobo has really created a game that feels astoundingly satisfying to play, even in the most minute ways. You have absolute control of Astro’s jumps and punches, with smart features like lasers that come out of his feet opening up even more options for gameplay. Astro Bot received universal acclaim from both critics and players. Game8 rated it 96/100, calling it the best platformer of the year, praising its stunning visuals, great design, and fun, simple controls.
Astro Bot Planet Walkthroughs
It’s a highlight of how great Astro Bot’s level design is, which easily ranks high among other action platforming gems with its reasonably hidden secrets and gravity-challenging stages. Still, Astro Bot fails to feel as revolutionary or varied as games that pushed the genre, like Super Mario Odyssey. While the game has many exhilarating moments, Astro Bot’s desire to showcase PlayStation gear and characters can feel like it’s holding the game back from being something unique.
The games have lots of fun platforming to execute, with grappling hooks and hover-jumps and all kinds of fun things. There are also plenty of alien and robotic enemies and bosses to take on. But https://hm88.cafe/ s not the only way Astro Bot celebrates history, as that idea is also directly tied to the game’s collectibles. In every level, there are a number of bots to rescue and puzzle pieces to find. Puzzle pieces help reveal new features in your base at the crash site, like costumes. Saving bots brings them to your base, but having more bots also lets you solve puzzles around the crash site.
The Playroom was a fun little tech demo meant to show off the unique features of the PlayStation Camera and the DualShock 4, while The Playroom VR filled a similar niche for Sony’s PlayStation VR headset. With Astro Bot Rescue Mission, Team Asobi proved that it was more than capable of creating a remarkable full-length game. Asobi’s winning streak continued with Astro’s Playroom, a pack-in PS5 launch title that did a great job of showing off the DualSense’s haptic feedback and adaptive triggers. Simply put, Astro Bot is the studio’s magnum opus and, quite frankly, one of the best 3D platformers ever made. In each level, the main objective is to rescue Astro’s crew, scattered throughout the game’s five worlds and twenty levels. Players also face bosses at the end of each world, which require a certain number of rescued bots to challenge.
In this Astro Bot guide, we have a full walkthrough of the game, pointing out where to find all the collectibles in every level. This includes the locations of all Bots, all Puzzle Pieces, and all Lost Galaxy Warp Portals. On top of that we have pages on cosmetic items like Outfits and Dual Speeder Skins, how to secure all the PS5 Trophies, and lots more. Astro Bot received PlayStation 5 Pro support and new, more challenging levels back in February.
Some of the more memorable levels stem from popular Sony franchises like God of War, with Astro wielding Kratos’ ax on one planet. Team Asobi really mined Sony’s vaults, far beyond simple Crash Bandicoot callbacks, and into weird and wonderful games like LocoRoco and Vib-Ribbon. The game also crashed on me twice, both times erasing more progress than I’d have expected since I assumed it auto-saves after each level, but I’d lost about three or four levels of progress in both instances. However, I admit these crashes came at the end of my long 11-hour session with the game on my first day with it, so maybe it was an issue Team Asobi will address. Still, the hard crash backpedaling on my saved data was strange and somewhat soured what was a marathon of smiles for about 10 hours of that day. Normally, these levels are as brief as 30 seconds, but they require perfection and give the game a taste of trial-and-error it otherwise consciously rejects.
While there’s plenty to like about the hub, which we’ll get into later, the main attraction is the game’s range of levels, which are as varied, playful, and fun as you’d hope. Each galaxy contains four or five main stages, a boss, and a special last level themed around specific PlayStation franchises. On top of that are numerous shorter challenges — tougher platforming or combat trials to test your skills — and a selection of secret stages to discover. It’s a generous package, and what’s most impressive is the sheer variety it offers.
@jmac1686 A lot of babies here want to play it I’m one of them. What are you going to play a adult copy and paste game part whatever. Back to mid budget single player titles without all the heavy stakes attatched if it fails.
Astro Bot is an adventure platformer where you control Astro as he explores six galaxies and over 80 levels across 50 planets to find his scattered crew. While “toy” has become a derogatory term when talking about video games, Team Asobi sees no shame in embracing it. I can see that when I find a cardboard standee in a construction site level. I poke my head through it, only to summon a flock of pooping pigeons.
Each level comes with a brand-new Special Bot to rescue and, once that’s done, can be replayed in Time Attack mode with online rankings. To access these, you will need to have completed the main game. It’s a thrilling adventure that takes you on a journey through different planets, filled with exciting challenges and unique abilities. It even pays homage to some of PlayStation’s most beloved characters, bringing back a sense of nostalgia and joy for both new and seasoned players. I won’t spoil what characters appear here, but know that it isn’t just your average Kratos and Aloy cameos.
Some of the cameo bots even have a direct impact on Astro Bot’s gameplay. Each galaxy concludes with a special level themed after a PlayStation game, with Astro taking on the abilities of the hero from that game. For example, there is a God of War level in Astro Bot where Astro gets his hands on the Leviathan Axe. The axe functions similarly to how it does in the actual God of War games, meaning Astro can use it as both a weapon and as a tool to freeze objects for puzzle-solving purposes. I won’t mention any of the other games that are given this kind of treatment in Astro Bot as part of the fun is getting to the end of the galaxy and seeing what’s next, but trust that each one of these stages is incredible.